Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts

Thursday, November 19, 2020

Among Us

So simple and so addictive!  Every group you join, a different dynamic.  Will you do tasks?  Will you team up?  Are you the bad guy?  Every go-round, you play it differently.  Five bucks well spent!

Saturday, August 29, 2020

Spring Falls

Wow this is beautiful.  The puzzles are so satisfying, with new game mechanics introduced so smoothly.  Make sure to play with the sound on.  Occasionally tricky, then it clicks into place.  You'll  want it to never end.

Sunday, March 20, 2011

Osmos for iPhone & iPad

Osmos is simple.  You're a floaty-glowy bubble, squirting around in space.  You can absorb smaller bubbles, adding their mass to yours in the process, while bigger bubbles can absorb you to death.  In a representative round, the goal is to "become the biggest."  Off you go, absorbing bubbles to get bigger, which allows you to absorb larger bubbles, and so on ... and then you look up and an hour has passed.

The physics are great, and the gameplay is super smooth.  But the other winner is the soundtrack -- fricken excellent on headphones -- transporting you into a world of groovy bubbling grooviness.  The replay value is excellent .. so if you don't have a chance to listen to a level's music the first time through, you'll have plenty of other chances when you come back for more.

Wednesday, May 19, 2010

Kometen for iPhone

I'm a sucker for playable art. You don't "play" Kometen so much as you kinda hang out with it, listen to groovy music, swing around the stars and generally just kinda "chill" with it.  Easy control, sweet music, seamless physics, lovely graphics and a whimsical story.  Holy crap, how did thirty minutes go by!?