Showing posts with label playable art. Show all posts
Showing posts with label playable art. Show all posts

Sunday, December 6, 2020

Saturday, August 29, 2020

Monday, June 22, 2020

Framed

It's really pretty, totally clever, and has a fantastic noiresque soundtrack.

Wednesday, May 19, 2010

Kometen for iPhone

I'm a sucker for playable art. You don't "play" Kometen so much as you kinda hang out with it, listen to groovy music, swing around the stars and generally just kinda "chill" with it.  Easy control, sweet music, seamless physics, lovely graphics and a whimsical story.  Holy crap, how did thirty minutes go by!?

Monday, October 5, 2009

Friday, February 13, 2009

Flower for PS3 (PSN)


Wow! Flower is a very pretty game ... it's like art that you can play. You see, you're the wind, so you breeze around fields, and then flowers open as you blow past them. But it's not all visual -- there's chilled-out music playing throughout, with the opening of each flower adding a percussive note of a chime, or guitar pluck, or harp strum. Plus, the sound folks added awesome ambient sound, so there's rustling grass, rain, thunder, water swishing, a subtle but pervasive aural environment rendered in very nice stereo everywhere you wander.

Mister and Miss Achieveypants will immediately notice that nothing's keeping score, there's no timer counting down, there doesn't seem to be a high score list. You just drift around, opening flowers and enjoying the sights and sounds. At least you progress through "levels" -- that might be on a quiz at the end.

This was ten bucks well spent, especially when compared to the cost of a massage or talk therapy or a tasty Barbera. Now, can I get a screensaver this attractive, too? Please?