You see!? This is how you do a game based on a cartoon! The player becomes the protagonist seamlessly, rather than just riding along on the hidden track of a jungle safari ride. Plus, there's a real writer! Ryyyyyyye-tooooooor. (Doesn't hurt that it's Paul Dini fer cryin' out loud.) And who's playing the Joker? Mark Hamill. Because he always does. It's an episode of Batman the Animated Series, it's just really complex, takes longer than the usual episode, and has a lot of side quests.
The fighting is great -- you're a badass, hand to hand. But then your XP-based power-ups are things like the skill to drop down from a gargoyle and string up your opponents. For kicks I did a level entirely by sneaking around the rafters and stringing the bad guys up when no one was looking.
Harley Quin went and turned into a sexy-schoolgirl cliché, but the rest of the characters have all the depth and intriguing-weirdness you expect, plus a little extra something that you can only really convey in an interactive medium where the player is discovering them as part of the story and game.
The fighting is great -- you're a badass, hand to hand. But then your XP-based power-ups are things like the skill to drop down from a gargoyle and string up your opponents. For kicks I did a level entirely by sneaking around the rafters and stringing the bad guys up when no one was looking.
Harley Quin went and turned into a sexy-schoolgirl cliché, but the rest of the characters have all the depth and intriguing-weirdness you expect, plus a little extra something that you can only really convey in an interactive medium where the player is discovering them as part of the story and game.
I haven't gotten all the way through yet, but when I do, I'm watching every last line of the credits. There are gonna be names I'll recognize in future games.
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